If you haven't already guessed, there's a lot of replayability in this remaster. Exploring the open worlds of both Asylum and City (the latter especially) can lead to masses of secrets, Easter eggs, and backstory components that give the Arkham series its excellent personality. What's best about Return to Arkham, though, is the pure attention to detail that Rocksteady applied to the games. While the gameplay isn't quite timeless and does have a few bugs – mostly clipping issues – Return to Arkham feels surprisingly fresh for a seven-year-old franchise. Traversal still feels good too: gliding is responsive, using the grappling hook isn't frustrating and is really quick to use, and overall it's pretty easy to stay stealthy or evade enemies thanks to the excellent movement responsiveness. Combos are easy to string together but hard to develop, making the moment when you pull off a perfect varied combo seem all the more satisfying. Sure, the way Batman slides along the floor when performing combos is a little goofy – and the fact that so many games have based their combat off of Arkham's fighting system does make it seem a little dated – but punching up thugs as the Caped Crusader still feels powerful, with thumps crunching and goons reeling as you pummel them. The Batman: Arkham series has housed some of the best superhero games of all time – Spider-Man 2 and perhaps Deadpool aside – so it's easy to see why Warner Bros and Rocksteady decided to return to Arkham with, er, Batman: Return to Arkham.Ĭonsisting of Arkham Asylum and Arkham City (along with all DLC), right off the bat it's hard to ignore that Return to Arkham is excellent value £30 may seem a bit much for two old games, but considering they're both damn fine action games and have stonking amounts of replayability, the price is justifiable to most.
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